Head over to the All Songs Considered page and give a listen to this album. On this cold Fall morning, it has really made my day so far. It’s different I admit, but with the leaves blowing and frost on my windshield, the album is really setting the mood of the season. (At about 31:00 is my favorite song thus far)
First Listen: Noah And The Whale
First off, during the Activision Conference last Wednesday, Infinity Ward came out and played a never before seen level of Modern Warefare 2. They said no one could take any pictures or videos of the game because this level wasn’t released to the public yet. However, before Infinity Ward came out, they did have an awesome firework show which I taped and will post on the site at some point. With that being said here is my hands on preview…
I got to play the co op special forces mode two times through. The level I played was a underground level. Looked almost like sewers. We spawned and there were about five different guns hanging on gun racks we could choose from. I picked up an assault rifle with a red dot scope and GL and I picked up a semi-auto shotgun.
After that, we needed to breach through a wall. Once the C4 exploded, there was this slow motion effect and we rushed into the room while it was still in slow mo. I got a clear headshot to the guy on our left with the shotgun and my partner headed down the right side. Once we got into the room, there were 3 different ways to go. Down the center, to the left of a stone pillar, and to the right of a stone pillar. All three ways lead to the same spot. There were a good 10-12 enemies on the ground floor with assault rifles, UZI’s, and shotguns. Also, there was a balcony above us with another 10-12 enemies with assault rifles, sniper rifles, and RPGs. My partner kept on dieing which meant for me to find him and revive him before he bleeds out. While wounded, you are laying on the ground with your handgun out. You have very limited movement. You can crawl and thats it.
Once we cleared out the first room, we headed underneath an archway and there was a similar room. This time there were enemies with riot shields and the enemies behind them were throwing flash bangs, smoke grenades, and regular grenades at us. We had to fall back to the first room. The riot shield enemies started to follow us in the first room. The only way to kill them is to sneak up behind them which is very difficult by yourself or use flash bangs. Once they get hit by a flash bang, they drop their riot shields for a few seconds and you can get a clear headshot. After we took out the riot shield dudes, we picked off the remaining enemies on the ground and slowly took out the guys on the balcony above.
After the second room, we made our way under a second archway and there was a tunnel a little ways down. There were no enemies in the last room. We went into the tunnel and the level was over.
I got to play a level of Slant Six’s SOCOM: Fireteam Bravo 3 and I am extremely impressed. Unfortunately, the Gaming Lounge was so loud I couldn’t hear what they were saying in the cut scenes, but I did figure out basically what was going on. The level setting was a snowy mountain village. My first primary object was to clear out every cabin and locate intel on to where the VIP is located. I found out that the VIP was organizing a drug shipment that was in the village to the north. My next primary object was to clear the next village and to eliminate the VIP. Once I complete the object, the demo was over.
The gameplay to the game is what you would expect in a SOCOM game. They did add a few new features to FTB3. Slant Six added a cover mechanic that works really well. If you are crouched behind cover, tap R to snap on to an enemy and your soldier will pop up and you can take some shots. The other big change is the regeneration health. The more you take damage, your screen will change grayer and grayer, and then you will die. I did find myself taking a lot of damage. Maybe I was playing on an easier difficulty? Issuing orders to your teammates are very easy and intuitive. If you tap O, that is a quick way to tell your teammates to go to that location or if you hold O, a command menu pops up and you can issue your teammates to follow, take cover, go to, open door, and a bunch of others.
Sony didn’t have co op going so I didn’t get a chance to play that. Also, I couldn’t get any information about competitive multiplayer however, I did very much enjoy the time I spent playing SOCOM: Fireteam Bravo 3 and this should be on everyone’s lookout come November 24th.
Here are some videos from the first two days.
The first night there was a lot to do. I tried to play as much as I could, but I got hooked on playing Battlefield Bad Company 2. I couldn’t get any videos because the EA rep said this wasn’t out to the public yet. I did get some pictures though. Here is a look at the gaming lounge.
Rich returns to the fold after battling evil and the nerds finally decide on a name. Or to not change their name. Whatever! The nerds also give it long and hard to some TGS announcements, Rock Band Beatles, the MAG beta and Rocky Balboa’s house. Recent downloadable games like TMNT, NBA 2k10 Draft Combine and others also get a trip through the spanking machine.
Stream the PSNerds Podcast #19 here.
You can also grab it off of iTunes.
Butt Rubber’s Twitter
Its raining and this song feels appropriate.
There were a lot more Microsoft games, but for some odd reason I was too compelled playing Lips #1 Hits.
Last Monday I arrived in Kansas City and the coach bus rushed us to the vendor show. The vendor show was HUGE. Every gaming vendor you can think of was there.
Sony really came to the show fully loaded. Uncharted 2 is a blast! ModNation Racers is coming along really well. MAG is better than ever and everyone should keep an eye out for Heavy Rain.